A creation myth for Biellia

“Worldbuilding shorts” are where I start with a simple idea, situation, or story for a world, then extrapolate out from there to see where it leads me. This story if called “Brush and Glance, and the Dreaming Wolf,” and it’s a creation myth for the land of Biellia

Read More A creation myth for Biellia

Chunking Rotations Addendum

Two more observations about my button layouts in Final Fantasy XIV One other layout I use which is specific to the Bard (and the other two physical ranged DPS jobs, the Machinist and the Dancer) has to do with a set of abilities that are named after parts of the body: Head Graze, Leg Graze, […]

Read More Chunking Rotations Addendum

Chunking Rotations and Pivoting Thumbs

Using interaction design to customize my gaming experience Amongst players of massively multiplayer online role playing games (MMORPGs) there is a ritual, bordering on being an obsession, of selecting which keys and buttons will invoke your character’s various abilities during gameplay. I would like to use the lens of interaction design to suggest an approach […]

Read More Chunking Rotations and Pivoting Thumbs

Time skip

Remember at the end of season 3 of the Battlestar Galactica reboot, when it jumped forward “One year later” and then we spent the next half a season learning about what had happened during the skipped time? Yeah so this blog is doing that now. It’s been five-and-a-half years since my last entry, and unsurprisingly, […]

Read More Time skip

Awesome used bookstores are awesome

Scored a bunch of Darkover books at the inestimable Twice Sold Tales in Capitol Hill, one of my favorite used bookshops from when I lived in Seattle. (In the years since I left they have relocated to, I kid you not, directly across the street from my old apartment. That would’ve been so dangerous during grad school.) […]

Read More Awesome used bookstores are awesome