Up, up, and とおい!!!
さよなら、アメリカ。こんにちは、お日本! Also, did you know that when traveling with a cello, you buy an extra seat and it travels in the cabin with you. In our case, in between us :S
Read More Up, up, and とおい!!!adventuring in dungeons and kitchens
さよなら、アメリカ。こんにちは、お日本! Also, did you know that when traveling with a cello, you buy an extra seat and it travels in the cabin with you. In our case, in between us :S
Read More Up, up, and とおい!!!Our experience of video games will be richer if we can avoid the archival mindset of film, and instead ask game developers to periodically revisit old games the way theater artists approach a new production: by fully reimagining it for the here and now
Read More More Canon, Less Canonical (Part II)I’m teaching myself Unity, which is actually a lot of fun. It’s like a whole bunch of other pieces of software and programming tools that I’ve used all had a big love-in and spawned this one thing that does it all. Or that’s how it seems right now, when admittedly I know very little. So […]
Read More Look, gravity works! (once you add rigidbodies)In video game fandom the word “canon” is typically used in the sense of “canonical”: official, authoritative, and approved. But how might the theater’s approach to a “canon of past works” be applied to video games and video game IPs?
Read More More Canon, Less Canonical (Part I)“Worldbuilding shorts” are where I start with a simple idea, situation, or story for a world, then extrapolate out from there to see where it leads me. This story if called “Brush and Glance, and the Dreaming Wolf,” and it’s a creation myth for the land of Biellia
Read More A creation myth for BielliaI spend a lot of time in my job looking at visual research, and particularly visual research of an architectural nature. So as I play games I often find bits of the game world that remind me strongly of something in our own world—a place, a building, a particular photo or painting. Now, I’m certainly […]
Read More Show me the research: Tamriel weaponryI spend a lot of time in my job looking at visual research, and particularly visual research of an architectural nature. So as I play games I often find bits of the game world that remind me strongly of something in our own world—a place, a building, a particular photo or painting. Now, I’m certainly […]
Read More Show me the research: the Jarl’s Longhouses of SkyrimTwo more observations about my button layouts in Final Fantasy XIV One other layout I use which is specific to the Bard (and the other two physical ranged DPS jobs, the Machinist and the Dancer) has to do with a set of abilities that are named after parts of the body: Head Graze, Leg Graze, […]
Read More Chunking Rotations AddendumUsing interaction design to customize my gaming experience Amongst players of massively multiplayer online role playing games (MMORPGs) there is a ritual, bordering on being an obsession, of selecting which keys and buttons will invoke your character’s various abilities during gameplay. I would like to use the lens of interaction design to suggest an approach […]
Read More Chunking Rotations and Pivoting Thumbs