Chunking Rotations and Pivoting Thumbs

Using interaction design to customize my gaming experience Amongst players of massively multiplayer online role playing games (MMORPGs) there is a ritual, bordering on being an obsession, of selecting which keys and buttons will invoke your character’s various abilities during gameplay. I would like to use the lens of interaction design to suggest an approach […]

Read More Chunking Rotations and Pivoting Thumbs