Chunking Rotations Addendum

Two more observations about my button layouts in Final Fantasy XIV One other layout I use which is specific to the Bard (and the other two physical ranged DPS jobs, the Machinist and the Dancer) has to do with a set of abilities that are named after parts of the body: Head Graze, Leg Graze, […]

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Chunking Rotations and Pivoting Thumbs

Using interaction design to customize my gaming experience Amongst players of massively multiplayer online role playing games (MMORPGs) there is a ritual, bordering on being an obsession, of selecting which keys and buttons will invoke your character’s various abilities during gameplay. I would like to use the lens of interaction design to suggest an approach […]

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