Look, gravity works! (once you add rigidbodies)
I’m teaching myself Unity, which is actually a lot of fun. It’s like a whole bunch of other pieces of software and programming tools that I’ve used all had a big love-in and spawned this one thing that does it all. Or that’s how it seems right now, when admittedly I know very little. So […]
Read More Look, gravity works! (once you add rigidbodies)