Look, gravity works! (once you add rigidbodies)

I’m teaching myself Unity, which is actually a lot of fun. It’s like a whole bunch of other pieces of software and programming tools that I’ve used all had a big love-in and spawned this one thing that does it all. Or that’s how it seems right now, when admittedly I know very little.

So here’s a thing I made from scratch. It’s not a game; it’s just a scene where you can watch gravity work. But I had fun finding different ways to use the same stair unit as a track for the ball to run down, got to build some scenery around it, and messed around with lighting. Good times.

Play (or “play”) it here.

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