So we start on Bleakrock Isle, off the shore of Skyrim. I know it’s a little strange, but it was so comforting to be back in Skyrim culture, with Nords and Nordic end tables and wardrobes and doors, tombs and Dragon Priests and Heilen Coos and chickens. Sigh.
There are three main quests to complete before moving on from the island, plus a host of smaller ones scattered about that you stumble onto. (In this way, I think, all three factions have the same structure for starting you out.) Doesn;t much matter the order you take them in; here I’m wandering about the island, getting my bearings, and doing the Orkey’s Hollow quest.